Also this joint is used when you want two connected bodies apart.
Unity hinge joint door example.
This joint restricts the movement of a rigid body to follow the movement of the rigid body it is attached to.
The hinge joint 2d component allows a gameobject the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
More info see in glossary controlled by rigidbody a component that allows a gameobject to be affected by simulated gravity and other forces.
Add a hinge joint and apply a one time force and if the door exceeds a certain angle stop applying the force.
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You do not need to assign a connected body to.
Physics hingejoint rigidbody hinge motor joint joints 2d collision door rotation rope anchor spring javascript connectedbody rigidbody2d axis animation c swinging submesh unity 5 hang wheel collider.
More info see in glossary the hinge will rotate at the point specified by the anchor property moving around the specified axis property.
But this joint can be used to do the same.
A gameobject s functionality is defined by the components attached to it.
In unity you can relate two bodies to transform by parenting one to the other.
The main door should be assigned as the connected body so the doggy door s hinge is dependent on the main door s rigidbody.
Playing with the same concept more or less this week experimented some with 2d unity joints i think the issue you are having is identical to one i had yesterday the force you are applying breaks joints for some frames hence that almost spring joint effect make sure the mass and or force applied are not too heavy also maybe increase the chain parts mass makes the joints more solid too.
Add a joint to each link in the chain and attach the next link as the connected body.
This joint simulate pendulum.
A gameobject s functionality is defined by the components attached to it.
Multiple hinge joints can also be strung together to create a chain.