The rooms themselves consist of just paper thin 1 sided polygons since it s all meshes arranged in random arrangments and no bsp geometry.
Unity light bleeding through walls.
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It will pay dividends to learn how they work what the settings do and how to work around problems like this.
Pixel lighting and only works if you have unity pro.
It is airtight and i have a lamp in some of the rooms.
And even with real time shadows light still passes through walls which you can see if you have the shadow strength less than 100 eric.
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No that s not it at all.
You can see a little bit of the light from the other room bleeding through the walls and brightening the shadowed parts a little on the other side in the corners.
You can use real time shadows with pixel lighting but that s an additional option not something inherent in vertex vs.
No matter what setting i play within unity i just cannot seem to get rid of the light bleeding leaking.
Here in the screenshots i have an apartment scene.
When you then go into the room without light you can see on the edges of the walls the light from the room next to it is leaking in.
Position these to block any light leaking through the bottoms of walls.
Shadow maps are a kind of fickle technology.
Is there something i can tweak to fix that.
You can start here in the unity manual.
So i have come to the conclusion that unity just cannot handle walls.