Here s the script for the key card.
Unity sliding door with switch script.
How to make automatic doors in unity new.
This tutorial is included in the beginner scripting project.
They re a little rougher than my usual ones but here s one of the first few a quick overview of making automated doors for your games.
They are useful for when you want to compare a single variable against a series of constants.
Imtiaj touches on this briefly but string compares on game objects are a bad idea and does not limit yourself to one object as many game objects an have the same name.
And in c you ve wanted some new content for a long time so i took an evening to make a few videos separate from unity for the community directly.
I ve been trying to make a sliding door for my unity level and i ve managed to set up the animations but the scripting that s supposed to link up the functions with the objects isn t working.
The door is 3d but is designed for a 2 5d game so it consists of a frame along the back edge and a door panel which can move.
This is the final tutorial in the project.
Openabledoor cs make an empty gameobject and call it door drag and drop your door model into scene and rename it to body make sure that the door object is at the side of the body object the place where a door hinge should be move the body object inside door add a.
Below is a simple script to make an openable door in unity 3d without using animations.
Create a trigger area for the door and add a script.
In this video you will learn how to write and use switch statements.
All of your doors open because you re not actually checking whether or not the hit object from your raycast is actually the door object your script is holding a reference to.
The same principles would apply for a 3d game but the model may need to be a bit different having the frame on both sides.
Switch statements act like streamline conditionals.